SOMATONE INTERACTIVE

THE MOST TRUSTED GAME AUDIO STUDIO SINCE 2003

ABOUT SOMATONE

Somatone Interactive has been the World’s #1 provider of audio services and technical implementation in video games since 2003. Our dedicated staff of sound designers, composers, VO producers, and implementation experts have worked on more than a thosand game titles, across the Mobile, PC, Console, and XR platforms.

Our motto:
To raise the emotional experience of millions of gamers with the highest quality game audio in the world – delivered with speed, service and technical savvy – and to have fun doing it!

Quality – Service – Speed – Technical Savvy – Creativity – Curiosity – Fun

SERVICES

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MUSIC

With more than 50 years of collective music experience, our full-time music team brings a combination of advanced music degrees, classical music training, and industry expertise to the creative process. We work with many accomplished composers, performers and instrumentalists. Our music services include recording and producing live musicians, ranging from full orchestras to ensembles and live bands.

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IMPLEMENTATION

While great SFX, immersive music and stellar VO performances make up an important part of a great-sounding project, expert implementation and mixing of these assets are vital steps to make everything sound great. Our team has provided complete implementation support on games of all kinds and sizes. With high-level expertise in WWISE, FMOD, Unity and Unreal, Somatone sound designers oversee the entire audio pipeline, from content design to implementation, mixing, and testing.

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SOUND DESIGN

We create customized original sound to set it apart from others in its class. Our talented sound designers have the experience and creativity to develop unique sound assets for each project, based upon upfront collaborative work with clients and ongoing project management.

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AUDIO UNITS PRICING

Estimating the amount of assets you need for a developing game is difficult. That’s why we’ve created our own proprietary pricing system. Instead of quoting your project on a standard per asset pricing, we offer a flexible alternative that we call Audio Units (AU). AU’s are work credits that can be used for any Somatone service. Similar to how gift cards work, after purchasing an AU package, you can choose how much AU you would like to allocate for each service. This way we can to finalize the audio budget upfront and avoid any confusion or change of scope. We offer custom AU packages for any size project, can invoice in installments, and offer discounts for ordering AU in bulk.

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TRAILERS & CUTSCENES

In addition to in-game content, Somatone has a world class linear audio production team experienced in narrative music, Sound Design to picture, Foley, Atmos and 5.1 mixing. From short 30-second trailers to hours of in-game cutscene work, we provide top notch audio post production services.

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VOICE PRODUCTION

We draw from a diverse portfolio of union and non-union talent with script-specific auditions, not pre-fab demos, to select voice actors who perfectly fit character roles. We regularly direct live VO sessions in our own recording studios and provide all-inclusive rates on talent and production—including casting, directing, recording, editing, and mastering— making voice production as affordable as possible while adhering to high quality standards.

TECHNICAL EXPERTISE

Somatone’s technical expertise include industry standard middleware technologies, and beyond. From Stereo to Dolby Atmos, from to WWISE to FMOD, and from Unity to Unreal - we understand that content is only as good as the technology which enables it.

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CLIENTS

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TESTIMONIALS

Blog

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Somatone VR Audio Tutorials – Unity+FMOD+Resonance Audio – Part 3 – Unity Integration

By: Dan Johnson

Introduction This is the final part of our Unity+FMOD+GVR tutorial series and we are covering the implementation into Unity.  The videos are separated into two parts, implementing ambience and implementing the gunshot interaction...

Read More...

Contact Us

We look forward to the opportunity
to fulfill your audio needs.

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