SomaTone Core | Testimonials

TESTIMONIALS

  • clients_amazing_179x98

    “The SomaTone team embodies pure excellence. I have been working with SomaTone on projects since 2005, from casual games to Xbox 360 games.And now we are collaborating on our largest project to date, a Marvel licensed MMO game, called Marvel Super Hero Squad Online. SomaTone came on board and took charge, bringing all the heroes and villains likeIron Man and Dr. Doom to life with their wonderful audio and setting the right mood with their very tasteful choices of music. Throughout the project they were responsive and thoughtful, working very closely with our development team to make an unparalleled experience for Marvel fansof all ages. Big thank you to SomaTone from our whole team!

    Jay Minn, Director of Games, The Amazing Society

  • clients_arkadium_sm

    “When I sat down to write a few words about my experience working with SomaTone, I quickly found I didn’t know where to begin. Should I open with how outgoing, personable, and accommodating their team is? Should I start with how I’ve yet to work with another studio that can match their level of commitment and quality, or that they’ve never missed a deadlines? In the end, it’s as simple as this – SomaTone rocks AND rolls. At Arkadium, we pride ourselves in using only the best of the best when it comes to audio consultants, and SomaTone is, at least in this humble Audio Director’s opinion, the best of the best. I’ve worked personally with the gang for quite some time now, and have never been let down. They understand games of all types, and whenever we dive in together on a new project, they are always able to execute on my direction without any hand-holding. This is the only rough and tumble audio crew you’ll ever need.”

    Joe Laurino – Game Producer/Designer/Audio Director, Arkadium

  • clients_asap_sm

    “SomaTone’s work in providing the music for the NBC hit show, America’s Got Talent was fantastic. They handled the requests for hundreds of music cues in an amazingly short period of time. Frankly, there are not many groups that can handle this level of volume, within this short a timeframe, at such high quality, and SomaTone exceed our expectations on all accounts.”

    Meryl Ginsberg – CEO, ASAP Clearance

  • clients_bigfishgames_small

    “Working with SomaTone Studios has been a pleasure! They have always delivered high quality sounds and music in a timely and professional manner. The executive managers and the staff have gone out of their way to make sure we are satisfied, even for the smallest of projects.”

    John Cutter – Director of Design and Production, Big Fish Games

  • clients_bigfishgames_small

    “SomaTone has been an incredible partner. Their work on the mystery Case Files Series has been invaluable. They spent the time up front, asking the right questions to get a feel for our direction, then gave us what we wanted in a very short period of time. The result… music that people turn up instead of turn off!”

    Pat Wylie, VP of Big Fish Studios

  • clients_blizzard_sm

    “There are not many groups that I would hands-down give my production work to. SomaTone is such a group. I have found the entire staff at SomaTone to be very professional and has always delivered the highest quality work at a very reasonable price. I would HIGHLY recommend SomaTone to anyone in the industry looking to put that extra edge on their product.”

    Michael Gilmartin, Blizzard Entertainment

  • blue tea cropped

    “I was one week shy of hitting my beta deadline and still haven’t found suitable environmental loops for my project. I contacted the SomaTone team for help and they not only stepped up to the challenge of completing the audio on time but their work turned out exceptionally well.”

    Steven Zhao – President, Blue Tea Games

  • clients_zap_sm

    “I wanted to tell you what a huge difference your audio made to Jewels of Cleopatra. The music and effects really bring the quality of the whole game to a different level. Well done.”

    Christoper Natsuume, Boom Zap Games

  • clients_ea_sm

    “In mobile games development, we require a wide spectrum of audio formats and sizes for each product on the many and varied handsets in the market. It can be a real challenge finding an audio group capable of delivering the quality of sound that SomaTone has been able to provide me with. These guys deliver quickly, every single time, sound that is above and beyond what I’ve come to expect for this platform. I get excited every time I get a delivery from SomaTone because I know the audio is going to be terrific. This is why I highly recommend SomaTone for all your audio needs.”

    Adam Schwenk – Producer, EA Mobile Inc

  • ea

    “The quality of work and dedication of the team at SomaTone was instrumental (no pun intended) in helping us bring our product to market. As many projects are ours was due yesterday… they accommodated our needs and requests with time to spare even? Don’t start your next project without them!”

    Joshua Milton – Producer, Electronic Arts

  • Encore cropped

    “We were in a time-crunch on Hoyle Miami Solitaire and weren’t able to provide much audio direction. SomaTone was able to step in and compose tracks that we loved from the first listen!”

    Robert Coshland – Executive Producer, Encore USA

  • clients_fuzzy

    “The crew at SomaTone took my quirky project ideas, turned ‘em around fast, and gave the music an epic-yet-fun vibe that just plain rocks. I requested “Master and Commander meets Mario Brothers”. Not just any studio can fill that order without blinking.”

    Brandon Gilam – VP of Production, Fuzzy Games Studios

  • clients_gamehouse_sm

    “Over the last couple of years we’ve been doing lots of casual game projects with SomaTone and working with them has truly been a pleasure. Quality and good communication is the key in this fruitful cooperation. They keep delivering high and stable quality within short time-frames and make our deadlines their deadlines. That helps us in getting great work done, in the most efficient way. Moreover it’s great that the guys at SomaTone seem to really nail down our wishes and deliver beyond our expectations! Great work guys! Keep it up!

    Bas van den Berg – Producer, Gamehouse, a RealGames studio

  • gripto_cropped

    “SomaTone is one of the most professional outsourcers that I work with. They are always accommodating to my projects’ needs and never hesitate to do what is necessary to get a great sounding game.”

    Evan Buehler, Audio Director at Griptonite Games & Amaze Entertainment

  • clients_imagine_sm

    Here at Imagine Engine, we work on a wide variety of products that have extremely diverse audio needs.  Whenever we are looking to fill those needs, we always turn to SomaTone. 
     
    They are constant professionals, treating even the smallest assignment that we have for them with the upmost respect.  Their enthusiastic and knowledgeable approach really helps us achieve the results we need.  From voice-overs to sound effects to music, and so much more, when it comes to any level of audio and sound design, we always know we can count on SomaTone to deliver! 
     

    Chris Zirpoli, Creative Director, Imagine Engine

  • featured_konami_small

    “Things are plowing along and we’ve been happy with the quality of the work that has been coming out of your studio. We all love the work and the tunes are going to ensure our product sounds awesome. Taking on this project for both parties was a bit of a leap of faith, and the professionalism of your team has been fantastic.”

    Keith Matejka – Associate Producer, Konami Digtial Entertainment

  • clients_konami_179x98

    “When the schedule’s tight and the quality has to be extremely high, not to mention at a reasonable cost, Nick Thomas and Somatone will get it done. The work they did on Konami’s Karaoke Revolution American Idol games surpassed my expectations. Their sound-a-like recordings are of the highest quality and they were never satisfied with mediocre work. Nick and Somatone will do whatever it takes to make sure the final product sounds awesome. They are fun, easy-going guys and very personable as well. I highly recommend them.” 

    Doug Rappaport – Sr. Producer Konami USA

  • clients_lastday_sm

    “In the 11th-hour of development on our game Virtual Villagers, SomaTone was called in for a complete new soundtrack and audio treatment. They treated our project with the same sense of urgency we did, and in the end they came up with music and sound effects that literally took our breath away. These guys are pure talent and obviously love what they do.”

    Arthur Humphrey – CEO, Last Day of Work

  • clients_legacy_sm

    “SomaTone has been a pleasure to work with. The music, voice-overs and sound effects they produced for us have been consistently first rate. I appreciate their flexibility and willingness to make revisions whenever necessary, no matter how big or small. I know I can count on SomaTone to deliver the highest quality assets for our games, on time and on budget.”

    Craig Brannon – Director of Development, Legacy Interactive

  • clients_legacy_sm

    “SomaTone did fantastic work on Igor, providing amazing music, excellent sound effects and top notch voice talent in our original English and our subsequent localized versions of the game. Even more impressively, they managed to pull together all of this during a very short production schedule, helping us meet some very difficult dates. Nick, Kane and the entire SomaTone team were professional, more than competent and willing to work through the difficult details of the project. I would not hesitate to use them again for any of my future sound needs on any project.”

    Donald Marshall, Legacy Interactive

  • clients_mod7_sm

    “It’s amazing what you guys were able to pull together in such a short time and still be catchy and appropriate, while adding your own special touches. Great work!”

    Wil Arndt, Mod7

  • clients_nvidia_small

    “SomaTone was a pleasure to work with. They delivered precisely what we asked for in an aggressive timeframe at a reasonable price. I would not hesitate to recommend them to others, and will certainly use them in upcoming projects.”

    Curtis Beesone – DemoTeam Tech Lead, NVIDIA Corporation

  • clients_phoenix_sm

    “I have to say I’m really impressed with how well all of the music, effects, and stings came together. Your team is a credit to the industry.”

    Tim Perreault, Ph03nix New Media

  • clients_pipeworks_sm

    “Pipeworks Software have used Somatone’s services on a couple of projects and have had nothing but a great working experience with them. Not only did they deliver top quality assets on time, they are very personable and extremely easy to communicate with. We continue to consider Somatone our first choice for our external audio needs.”
     

    Damon Redmond, Outsourcing Manager for Pipeworks Software.

  • clients_playfirst_sm

    “These guys have a great ear – in fact they have two great ears! One great ear for audio design – for folding in melodic narrative and emotional elements that enhance a game’s mechanical and aesthetic characteristics – and one great ear for listening to what the design team is asking for and for delivering to their product vision with a rich array of chromatic choices, melodic moods and graceful, tasteful ideas. SomaTone has been easy to work with, quick to respond, egoless and professional. This one goes to eleven, folks.”

    Kenny Shea Dinkin – Vice President & Executive Producer, Playfirst, Inc

  • clients_qbiz_sm

    “I got word from our Game Designer that the splash audio is perfect. Thank you guys for the great job.”

    Bob Quenneville, Q8is Mobile

  • clients_realgames_sm

    “Working with SomaTone has been a pleasure. They have a talented team with the vision to create immersive and compelling gameplay soundtracks, sound effects, and voice over – on-time and on-budget. Kane, Nick and the team are great at taking input and direction and coming up with original music that is top-notch. I would highly recommend their services for any group looking to take their production to the next level.”

    Tanya R. Royer, Sr. Producer Real Games

  • reflector cropped

    “The SomaTone team are some of the best in the business. They are efficient, easy to work with and extremely talented. The best part of working with them however is our collaboration and their ability to listen and really get to the core of something often intangible or yet unformed. I highly recommend them for any of your music and sound needs.”

    Mark E. Sackett – President/Creative Director/Executive Producer, Reflectur / Articulation Films / Stage24 / Brainfood Creative Programs

  • clients_sandlot_sm

    “It’s been a joy working with SomaTone. They are consummate professionals, and their works is first rate. As a composer for previous Sandlot games I have high expectations for a Sandlot audio treatment and I am happy that SomaTone has exceeded those expectations. I look forward to working with SomaTone for many years to come on our best franchises.”

    Daniel Bernstein – President/CEO (and composer), Sandlot Games

  • trigger_cropped

    SomaTone is amazing. They have a solid background in entertainment that makes the creative process easy, almost instinctive. We work with them from LA and they always communicate carefully with us and come back with outstanding creative work every time.”

    Perry Wang – Director of Production, Trigger

  • clients_ubisoft_sm

    “Working with SomaTone has been nothing short of fantastic. We’ve come to their team with a range of projects, from original compositions to VO to mastering, and experienced great results every time. They run a pro studio with a casual vibe, making each session a blast. They’re the first on our list when it comes to audio.”

    Marc Fortier & David Oh – Producers, Ubisoft

  • clients_zylom

    “Our cooperation started with our best selling title ‘Delicious 2’. This experience was beyond our expectations. Giving us much to choose from made it very easy to select the right direction and then…. off they go. They delivered the materials promptly and swiftly and we needed only few revisions which were dealt with flexibility. They really understand what is needed for a game and we’re certainly going to make use of their services in the future… in fact we’re already doing so.”

    Mark van Kuijk – Director of Studio, Zylom